From setting up through Transform and MonoBehaviour, Rigidbody and WheelCollider, engine and transmission, tire grip and steering, Cinemachine and HUD, road generation with Spline, URP night scenes, AI rivals, optimization, Steam publishing. Across 50 lessons, you'll build a complete midnight highway racing game and ship it from Steam's storefront. Every line of code and value was written with Unity 6 LTS (6000.3 series) and URP.
All 50 lessons are divided into 7 chapters. It's best to work through chapter 1 first, but you can also skip around to topics that interest you. Note: You can't run in the browser, so create a Universal 3D (URP) project in Unity 6 LTS (6000.3 series) and place scripts there to test.
Install Unity and create a project, understand the editor's 4 windows. Tackle Transform, MonoBehaviour, SerializeField, Time.deltaTime, Input System, Prefab, Rigidbody — tools used every lesson for the next 41.
Progress from moving a box to controlling a 4-wheel car. Grasp FixedUpdate and AddForce, WheelCollider mechanics, build a minimal car by lesson 12, add visuals and rollover prevention.
From "moving" to "drive like a car." Layer engine torque curve and RPM, gear ratios and shifting, drivetrain and differentials, tire grip and slip, braking, steering, aerodynamics in turn.
Physics alone doesn't feel good. Externalize settings with ScriptableObject, layer camera, engine sound, HUD, smoke, drift detection, damage, gamepad support. Finish with replay and ghost racing.
Build where to drive. Generate highway-style road mesh from Spline, add guardrails and road materials, URP lighting and Post Processing for nighttime expressway. Add checkpoints and lap timing.
Shape a playable experience. AI rivals and traffic, title-to-results scene flow, save and tuning. Profiler finds slow spots, optimize rendering, physics, scripts, add options menu.
Make others playable it. Windows build pitfalls, Steamworks registration and review, Steamworks.NET for achievements, leaderboards, Steam Cloud, steamcmd upload. Release and ongoing maintenance.
After you finish all 50 lessons, learn to model cars and courses yourself with Blender Python Intro, or strengthen AI and scoring fundamentals with Algorithm Fundamentals Intro. Membership unlocks all courses.